const greaterThanOrEqual = (a, b) => a >= b const lessThanOrEqual = (a, b) => a <= b const constant = n => () => [() => n] const pool = (die) => { return die().map((d) => d()) } const roll = (die) => { return pool(die).reduce((a, b) => (a + b), 0) } const d = (number, sides) => { return () => { let pool = [] const currentNumber = roll(number) const currentSides = roll(sides) for (let i = 0; i < currentNumber; i++) { pool.push(() => (1 + Math.floor(Math.random() * currentSides))) } return pool } } const add = (die1, die2) => { return () => { return die1().concat(die2()) } } const negative = (die) => { return () => { return die().map(die => () => (-die())) } } const subtract = (die1, die2) => { return () => { return die1().concat(negative(die2)()) } } const multiply = (die1, die2) => { return () => { return [() => roll(die1) * roll(die2)] } } const divide = (die1, die2) => { return () => { return [() => Math.floor(roll(die1) / roll(die2))] } } const bonusAdd = (die1, die2) => { return () => { return die1().map(die => { return () => die() + roll(die2) }) } } const bonusSubtract = (die1, die2) => { const negative2 = negative(die2) return () => { return die1().map(die => { return () => die() + roll(negative2) }) } } const bonusMultiply = (die1, die2) => { return () => { return die1().map(die => { return () => die() * roll(die2) }) } } const bonusDivide = (die1, die2) => { return () => { return die1().map(die => { return () => Math.floor(die() / roll(die2)) }) } } const explode = (comparison, die1, die2) => { return () => { const explodeOn = roll(die1) return die2().map(die => () => { let lastRoll = die() let total = lastRoll while (comparison(lastRoll, explodeOn)) { lastRoll = die() total += lastRoll } return total }) } } const explodeAbove = (die1, die2) => { return explode(greaterThanOrEqual, die1, die2) } const explodeUnder = (die1, die2) => { return explode(lessThanOrEqual, die1, die2) } const keep = (order, die1, die2) => { return () => { const numberToKeep = roll(die1) let rolls = die2().map(die => [die, die()]) rolls.sort(order) return rolls.slice(0, numberToKeep).map(pair => { let returnedOriginal = false return () => { if (!returnedOriginal) { returnedOriginal = true return pair[1] } else { return pair[0]() } } }) } } const keepHigh = (die1, die2) => { return keep((a, b) => (b[1] - a[1]), die1, die2) } const keepLow = (die1, die2) => { return keep((a, b) => (a[1] - b[1]), die1, die2) } const again = (comparison, die1, die2) => { return () => { const againOn = roll(die1) let rolls = [] let rollAgain = [] const rollDie = (die) => { const roll = die() if (comparison(roll, againOn)) { rollAgain.push(die) } let returnedOriginal = false rolls.push(() => { if (!returnedOriginal) { returnedOriginal = true return roll } else { return die() } }) } die2().forEach(rollDie) while (rollAgain.length > 0) { const oldRollAgain = rollAgain rollAgain = [] oldRollAgain.forEach(rollDie) } return rolls } } const againAbove = (die1, die2) => { return again(greaterThanOrEqual, die1, die2) } const againUnder = (die1, die2) => { return again(lessThanOrEqual, die1, die2) } const threshold = (comparison, die1, die2) => { return () => { const cutoff = roll(die1) return die2().map(die => { return () => { if (comparison(die(), cutoff)) { return 1 } else { return 0 } } }) } } const thresholdHigh = (die1, die2) => { return threshold(greaterThanOrEqual, die1, die2) } const thresholdLow = (die1, die2) => { return threshold(lessThanOrEqual, die1, die2) } const repeat = (die1, die2) => { return () => { const times = roll(die2) let results = [] for (let i = 0; i < times; i++) { results = results.concat(die1()) } return results } } const collect = die => { return () => [() => roll(die)] } exports.pool = pool exports.roll = roll exports.constant = constant exports.d = d exports.add = add exports.subtract = subtract exports.multiply = multiply exports.divide = divide exports.bonusAdd = bonusAdd exports.bonusSubtract = bonusSubtract exports.bonusMultiply = bonusMultiply exports.bonusDivide = bonusDivide exports.negative = negative exports.explodeAbove = explodeAbove exports.explodeUnder = explodeUnder exports.keepHigh = keepHigh exports.keepLow = keepLow exports.againAbove = againAbove exports.againUnder = againUnder exports.thresholdHigh = thresholdHigh exports.thresholdLow = thresholdLow exports.repeat = repeat exports.collect = collect