const constant = n => () => [() => n] const pool = (die) => { return die().map((d) => d()) } const roll = (die) => { return pool(die).reduce((a, b) => (a + b), 0) } const d = (number, sides) => { return () => { let pool = [] const currentNumber = roll(number) const currentSides = roll(sides) for (let i = 0; i < currentNumber; i++) { pool.push(() => (1 + Math.floor(Math.random() * currentSides))) } return pool } } const add = (die1, die2) => { return () => { return die1().concat(die2()) } } const negative = (die) => { return () => { return die().map(die => () => (-die())) } } const subtract = (die1, die2) => { return () => { return die1().concat(negative(die2)()) } } const bonusAdd = (die1, die2) => { return () => { return die1().map(die => { return () => die() + roll(die2) }) } } const bonusSubtract = (die1, die2) => { const negative2 = negative(die2) return () => { return die1().map(die => { return () => die() + roll(negative2) }) } } const explode = (die1, die2) => { return () => { const explodeOn = roll(die1) return die2().map(die => () => { let lastRoll = die() let total = lastRoll while (lastRoll >= explodeOn) { lastRoll = die() total += lastRoll } return total }) } } const explodeUnder = (die1, die2) => { return () => { const explodeOn = roll(die1) return die2().map(die => () => { let lastRoll = die() let total = lastRoll while (lastRoll <= explodeOn) { lastRoll = die() total += lastRoll } return total }) } } const keepHigh = (die1, die2) => { return () => { const numberToKeep = roll(die1) let rolls = die2().map(die => [die, die()]) rolls.sort((a, b) => (a[1] - b[1])).reverse() return rolls.slice(0, numberToKeep).map(pair => { let returnedOriginal = false return () => { if (!returnedOriginal) { returnedOriginal = true return pair[1] } else { return pair[0]() } } }) } } const keepLow = (die1, die2) => { return () => { const numberToKeep = roll(die1) let rolls = die2().map(die => [die, die()]) rolls.sort((a, b) => (a[1] - b[1])) return rolls.slice(0, numberToKeep).map(pair => { let returnedOriginal = false return () => { if (!returnedOriginal) { returnedOriginal = true return pair[1] } else { return pair[0]() } } }) } } const again = (die1, die2) => { return () => { const againOn = roll(die1) let rolls = [] let rollAgain = [] const rollDie = (die) => { const roll = die() if (roll >= againOn) { rollAgain.push(die) } let returnedOriginal = false rolls.push(() => { if (!returnedOriginal) { returnedOriginal = true return roll } else { return die() } }) } die2().forEach(rollDie) while (rollAgain.length > 0) { const oldRollAgain = rollAgain rollAgain = [] oldRollAgain.forEach(rollDie) } return rolls } } const againUnder = (die1, die2) => { return () => { const againOn = roll(die1) let rolls = [] let rollAgain = [] const rollDie = (die) => { const roll = die() if (roll <= againOn) { rollAgain.push(die) } let returnedOriginal = false rolls.push(() => { if (!returnedOriginal) { returnedOriginal = true return roll } else { return die() } }) } die2().forEach(rollDie) while (rollAgain.length > 0) { const oldRollAgain = rollAgain rollAgain = [] oldRollAgain.forEach(rollDie) } return rolls } } const threshold = (die1, die2) => { return () => { const cutoff = roll(die1) return die2().map(die => { return () => { if (die() >= cutoff) { return 1 } else { return 0 } } }) } } const thresholdLow = (die1, die2) => { return () => { const cutoff = roll(die1) return die2().map(die => { return () => { if (die() <= cutoff) { return 1 } else { return 0 } } }) } } exports.pool = pool exports.roll = roll exports.constant = constant exports.d = d exports.add = add exports.subtract = subtract exports.bonusAdd = bonusAdd exports.bonusSubtract = bonusSubtract exports.negative = negative exports.explode = explode exports.explodeUnder = explodeUnder exports.keepHigh = keepHigh exports.keepLow = keepLow exports.again = again exports.againUnder = againUnder exports.threshold = threshold exports.thresholdLow = thresholdLow