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#ifndef GRAPH_H
#define GRAPH_H

#include <map>
#include <vector>

class Graph {
public:
    Graph() : graph_() {}

    void add_vertex(int vertex) {
        graph_[vertex] = std::vector<int>();
    }

    void add_edge(int from, int to) {
        graph_[from].push_back(to);
    }

    std::vector<int> const& get_neighbors(int vertex) {
        return graph_[vertex];
    }
private:
    std::map<int, std::vector<int>> graph_;
};

#endif