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author | Marcin Chrzanowski <marcin.j.chrzanowski@gmail.com> | 2017-08-30 18:37:08 -0400 |
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committer | Marcin Chrzanowski <marcin.j.chrzanowski@gmail.com> | 2017-08-30 18:37:08 -0400 |
commit | 650f7d82197cba35df3654abf548e07e213c1b14 (patch) | |
tree | fd11625efd2631bbe6297645ed8fbf8f72f09283 | |
parent | 13e482fefb3090645a941a643c73eadcbf0a1a34 (diff) |
Fix errors in README
-rw-r--r-- | README.md | 20 |
1 files changed, 10 insertions, 10 deletions
@@ -108,10 +108,10 @@ Semantics are defined in terms of the `pool` function. `D`. * `-D` returns the opposites of values generated by `D`. * `D - E` is equivalent to `D + (-E)`. -* `D * E` generates a dicepool with a single value - the produc of `roll(D)` and - `roll(E)`. +* `D * E` generates a dicepool with a single value - the product of `roll(D)` + and `roll(E)`. * `D / E` generates a dicepool with a single value - the result of integer - division of `roll(D)` and `roll(E)`. + division of `roll(D)` by `roll(E)`. * `D+E` is the additive bonus operation. For each die in `D`'s pool, the die is rolled and `roll(E)` is added to its result. * `D-E` is equivalent to `D+(-E)`. @@ -128,18 +128,18 @@ Semantics are defined in terms of the `pool` function. rolling `D`. * `DkE` is the "keep lowest" mechanic. Like `K`, but selects the lowest rolling dice. -* `DAE` might roll some of `E`'s pool again. First `D` is rolled. Now each die - in the dice pool generated by `E` is rolled repeatedly until it rolls - something less than the value rolled on `D`. Each such roll is treated as a - separate die, the results for each die are not accumulated like with exploding - die. +* `DAE` might roll some of the dice in `E`'s pool again. First `D` is rolled. + Now each die in the dice pool generated by `E` is rolled repeatedly until it + rolls something less than the value rolled on `D`. Each such roll is treated + as a separate die, the results for each die are not accumulated like with + exploding die. * `DaE` is like `A`, but rolls again on values *less* than what was rolled on `D`. * `DTE` applies a threshold to the dice in `E`'s pool. First `D` is rolled. Now when a die from `E`'s pool rolls below the value rolled on `D`, its value is 0, otherwise its value is 1. -* `DtE` is like `T` but dice with values *lower* than what was rolled on `D` are - counted. +* `DtE` is like `T` but dice with values *higher* than what was rolled on `D` are + counted as 0's, the rest as 1's. Additionally: |