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-rw-r--r--README.md20
1 files changed, 10 insertions, 10 deletions
diff --git a/README.md b/README.md
index c140d91..9715c90 100644
--- a/README.md
+++ b/README.md
@@ -108,10 +108,10 @@ Semantics are defined in terms of the `pool` function.
`D`.
* `-D` returns the opposites of values generated by `D`.
* `D - E` is equivalent to `D + (-E)`.
-* `D * E` generates a dicepool with a single value - the produc of `roll(D)` and
- `roll(E)`.
+* `D * E` generates a dicepool with a single value - the product of `roll(D)`
+ and `roll(E)`.
* `D / E` generates a dicepool with a single value - the result of integer
- division of `roll(D)` and `roll(E)`.
+ division of `roll(D)` by `roll(E)`.
* `D+E` is the additive bonus operation. For each die in `D`'s pool, the die is
rolled and `roll(E)` is added to its result.
* `D-E` is equivalent to `D+(-E)`.
@@ -128,18 +128,18 @@ Semantics are defined in terms of the `pool` function.
rolling `D`.
* `DkE` is the "keep lowest" mechanic. Like `K`, but selects the lowest rolling
dice.
-* `DAE` might roll some of `E`'s pool again. First `D` is rolled. Now each die
- in the dice pool generated by `E` is rolled repeatedly until it rolls
- something less than the value rolled on `D`. Each such roll is treated as a
- separate die, the results for each die are not accumulated like with exploding
- die.
+* `DAE` might roll some of the dice in `E`'s pool again. First `D` is rolled.
+ Now each die in the dice pool generated by `E` is rolled repeatedly until it
+ rolls something less than the value rolled on `D`. Each such roll is treated
+ as a separate die, the results for each die are not accumulated like with
+ exploding die.
* `DaE` is like `A`, but rolls again on values *less* than what was rolled on
`D`.
* `DTE` applies a threshold to the dice in `E`'s pool. First `D` is rolled. Now
when a die from `E`'s pool rolls below the value rolled on `D`, its value is
0, otherwise its value is 1.
-* `DtE` is like `T` but dice with values *lower* than what was rolled on `D` are
- counted.
+* `DtE` is like `T` but dice with values *higher* than what was rolled on `D` are
+ counted as 0's, the rest as 1's.
Additionally: