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authorMarcin Chrzanowski <marcin.j.chrzanowski@gmail.com>2019-08-24 20:58:20 -0700
committerMarcin Chrzanowski <marcin.j.chrzanowski@gmail.com>2019-08-24 20:58:20 -0700
commit6f43ae23837f8336804b9b2e20a49196f13b82ad (patch)
tree7d2b8bbbe40476bd13f6c9d2b4412d19fc8c59c2 /hex_engine.rb
parent7d086ae2edcc6edabe65e6aa9265e756504a64ad (diff)
Modify state
* Welcome message handled through room * Store last room, not last roll (fixes bug where Store would be entered even if a different room appeared beforehand)
Diffstat (limited to 'hex_engine.rb')
-rw-r--r--hex_engine.rb94
1 files changed, 59 insertions, 35 deletions
diff --git a/hex_engine.rb b/hex_engine.rb
index f01adfc..cd44d56 100644
--- a/hex_engine.rb
+++ b/hex_engine.rb
@@ -8,7 +8,7 @@ class Hex < Engine
end
def hash_to_state hash
- @state = hash['state'] || 'init'
+ @state = hash['state'] || 'play'
@health = (hash['health'] || 6).to_i
@endurance = (hash['endurance'] || 6).to_i
@xp = (hash['xp'] || 49).to_i
@@ -16,19 +16,37 @@ class Hex < Engine
@keys = (hash['keys'] || 0).to_i
@magic_weapon = (hash['magic_weapon'] || 0).to_i
@magic_armor = (hash['magic_armor'] || 0).to_i
- @last_roll = (hash['last_roll'] || 0).to_i
+ @room = str_to_room(hash['room'] || 'welcome').new self
@messages = []
end
+ def str_to_room name
+ case name
+ when 'welcome'
+ Rooms::Welcome
+ when 'store'
+ Rooms::Store
+ when 'empty'
+ Rooms::Empty
+ when 'trap'
+ Rooms::Trap
+ when 'monster'
+ Rooms::Monster
+ when 'treasure'
+ Rooms::Treasure
+ when 'stairs'
+ Rooms::Stairs
+ when 'boss'
+ Rooms::Boss
+ when 'exit'
+ Rooms::Exit
+ end
+ end
+
def step command
case @state
- when 'init'
- add_message <<~MSG.chomp
- A curse has infested an ancient keep near your town.
- The evil magic has filled the keep with monsters.
- Can you save your home from this Hex?
- MSG
- @state = 'play'
+ when 'play', 'invalid'
+ resolve_last_room command
when 'dead'
add_message <<~MSG.chomp
You are dead.
@@ -40,7 +58,6 @@ class Hex < Engine
Congratulations and thanks for playing!
MSG
else
- resolve_last_room command
end
if @state == 'play'
@@ -49,41 +66,48 @@ class Hex < Engine
end
def resolve_last_room command
- room = get_room
- room.resolve command
+ @room.resolve command
end
def enter_next_room
roll_room
- room = get_room
- room.enter
+ @room = get_room
+ @room.enter
+ end
+
+ def get_room_from_roll
+ (case @last_roll + @keys
+ when 1, 3
+ Rooms::Empty
+ when 2
+ Rooms::Trap
+ when 4, 5
+ Rooms::Monster
+ when 6
+ Rooms::Treasure
+ when 7
+ Rooms::Stairs
+ when 8
+ Rooms::Boss
+ when 9
+ Rooms::Exit
+ end).new self
end
def get_room
- (if @xp >= 50
- Rooms::Store
+ if @xp >= 50
+ Rooms::Store.new self
else
- case @last_roll + @keys
- when 1, 3
- Rooms::Empty
- when 2
- Rooms::Trap
- when 4, 5
- Rooms::Monster
- when 6
- Rooms::Treasure
- when 7
- Rooms::Stairs
- when 8
- Rooms::Boss
- when 9
- Rooms::Exit
- end
- end).new self
+ get_room_from_roll
+ end
end
def roll_room
- @last_roll = roll_die
+ if @next_roll != nil
+ @last_roll = @next_roll
+ else
+ @last_roll = roll_die
+ end
end
def roll_die
@@ -126,7 +150,7 @@ class Hex < Engine
hash['keys'] = @keys
hash['magic_weapon'] = @magic_weapon
hash['magic_armor'] = @magic_armor
- hash['last_roll'] = @last_roll
+ hash['room'] = @room.to_s
hash
end