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-rw-r--r--rooms.rb158
1 files changed, 33 insertions, 125 deletions
diff --git a/rooms.rb b/rooms.rb
index ff71507..2e0bc01 100644
--- a/rooms.rb
+++ b/rooms.rb
@@ -5,142 +5,23 @@ module Rooms
end
def resolve command
- @command = command
- if @engine.state == 'invalid'
- @engine.state = 'play'
- end
-
- if @engine.state == 'play'
- _do_resolve
- end
- end
-
- def check_death
- if @engine.health <= 0
- @engine.state = 'dead'
- elsif @engine.endurance <= 0
- @engine.state = 'dead'
- end
- end
-
- def _do_resolve
- do_resolve
- check_death
- if !instant_resolve
- puts "Adding message: #{resolve_message}"
- @engine.add_message resolve_message
- end
- end
-
- # TODO: limit weapon/armor levels
- def do_resolve
- case @command
- when 'c'
- when 'w'
- if @engine.xp >= 50
- @engine.xp -= 50
- @engine.magic_weapon += 1
- @engine.add_message "You've upgraded your magic weapon!"
- else
- @engine.add_message 'Not enough XP to upgrade...'
- end
- when 'a'
- if @engine.xp >= 50
- @engine.xp -= 50
- @engine.magic_armor += 1
- @engine.add_message "You've upgraded your magic armor!"
- else
- @engine.add_message 'Not enough XP to upgrade...'
- end
- else
- do_invalid
- end
- end
-
- def do_invalid
- @engine.state = 'invalid'
- @engine.add_message "Invalid command: #{@command}"
- enter
- end
-
- def resolve_message
- if @engine.state == 'dead'
- if @engine.health <= 0
- death_message
- elsif @engine.endurance <= 0
- exhaust_message
- end
- else
- success_message
- end
- end
-
- def enter_message
- ''
- end
-
- def death_message
- 'You die'
- end
-
- def exhaust_message
- 'You fall over exhausted'
- end
-
- def success_message
- ''
- end
-
- def options
- [
- 'continue',
- ]
- end
-
- def enter
- @engine.add_message enter_message
- if instant_resolve
- do_instant_resolve
- @engine.add_message resolve_message
- end
-
- options.each do |option|
- @engine.add_message ">[#{option[0]}]#{option[1..]}"
- end
- end
- end
-
- class Store < Room
- def instant_resolve
- false
- end
-
- def enter_message
- 'You have enough XP to upgrade your equipment!'
- end
-
- def options
- [
- 'weapon upgrade',
- 'armor upgrade'
- ]
- end
-
- def do_resolve
case @command
when 'a'
@engine.xp -= 50
@engine.magic_armor += 1
- @engine.add_message "You've upgraded your magic armor!"
+ @message = "You've upgraded your magic armor!"
when 'w'
@engine.xp -= 50
@engine.magic_weapon += 1
- @engine.add_message "You've upgraded your magic weapon!"
+ @message = "You've upgraded your magic weapon!"
else
do_invalid
end
end
+ def to_s
+ 'store'
+ end
end
class Empty < Room
@@ -181,6 +62,10 @@ module Rooms
'scavenge for food (+3 H, -1 E)'
]
end
+
+ def to_s
+ 'empty'
+ end
end
class Trap < Room
@@ -218,6 +103,10 @@ module Rooms
"disable trap (-#{@engine.level} E)"
]
end
+
+ def to_s
+ 'trap'
+ end
end
class Monster < Room
@@ -254,6 +143,10 @@ module Rooms
"fight (-#{@engine.level} H, -#{@engine.level} E, #{@engine.level} X)"
]
end
+
+ def to_s
+ 'monster'
+ end
end
class Treasure < Room
@@ -285,6 +178,10 @@ module Rooms
"You found some gold! (+#{@engine.level} X)"
end
end
+
+ def to_s
+ 'treasure'
+ end
end
class Stairs < Room
@@ -293,7 +190,6 @@ module Rooms
end
def do_instant_resolve
- p 'increasing level'
@engine.level += 1
end
@@ -304,6 +200,10 @@ module Rooms
def success_message
'You journey downwards.'
end
+
+ def to_s
+ 'stairs'
+ end
end
class Boss < Room
@@ -322,6 +222,10 @@ module Rooms
def success_message
'You defeat the fiend!'
end
+
+ def to_s
+ 'boss'
+ end
end
class Exit < Room
@@ -336,5 +240,9 @@ module Rooms
def success_message
'You won! Congratulations!'
end
+
+ def to_s
+ 'exit'
+ end
end
end