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author | Marcin Chrzanowski <m@m-chrzan.xyz> | 2021-11-25 16:05:59 +0100 |
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committer | Marcin Chrzanowski <m@m-chrzan.xyz> | 2021-11-25 16:05:59 +0100 |
commit | 0ac6dc832fde48be8b6739b591a085836e2fcfac (patch) | |
tree | 5a1a4cf7a8705a8b8cae47ed0979eba256bb81f8 | |
parent | 20f74e8cb09740cb760d0f820fa96cd8dc79f32e (diff) |
Add link
-rw-r--r-- | src/blog/on-zucks-metaverse.html.erb (renamed from src/blog/on-zucks-metaverse.html) | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/blog/on-zucks-metaverse.html b/src/blog/on-zucks-metaverse.html.erb index 57c73c5..00e03f4 100644 --- a/src/blog/on-zucks-metaverse.html +++ b/src/blog/on-zucks-metaverse.html.erb @@ -20,17 +20,19 @@ other obvious problems. </p> <p> -Remember — it's not social media, it's marketing media. VR social media is -simply a huge investment of developer time, and a trade off of internet -bandwidth, to squeeze extra attention and shopfront-facing time from users. VR -is fancy, engaging, and can probably be made to be even more addicting than the -current flat phone screens. Just like it's hard to take your eyes off of a -flashing TV screen, even if you're not actively interested in what's currently -on, it will be difficult for the people that plug themselves into VR to take the -headset off. Zuck talked a lot about interoperability of "metaverse" systems: -this is also going to be useful from a profits perspective, by seamlessly -guiding users (<i>useds</i> in Stallmanian terms) from a chat with friends to -purchasing a new product. +Remember — +<a href='<%= path_to "blog_its-not-social-media-its-marketing-medial" %>'> + it's not social media, it's marketing media</a>. VR social media is simply +a huge investment of developer time, and a trade off of internet bandwidth, to +squeeze extra attention and shopfront-facing time from users. VR is fancy, +engaging, and can probably be made to be even more addicting than the current +flat phone screens. Just like it's hard to take your eyes off of a flashing TV +screen, even if you're not actively interested in what's currently on, it will +be difficult for the people that plug themselves into VR to take the headset +off. Zuck talked a lot about interoperability of "metaverse" systems: this is +also going to be useful from a profits perspective, by seamlessly guiding users +(<i>useds</i> in Stallmanian terms) from a chat with friends to purchasing a new +product. </p> <p> |