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author | Marcin Chrzanowski <m@m-chrzan.xyz> | 2021-11-25 15:54:25 +0100 |
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committer | Marcin Chrzanowski <m@m-chrzan.xyz> | 2021-11-25 15:54:25 +0100 |
commit | 20f74e8cb09740cb760d0f820fa96cd8dc79f32e (patch) | |
tree | fe677a59135d564590a5125961baeec592cf9c9c /src | |
parent | 286897d5c913979ac45c8522530fe25b1a7e72be (diff) |
Add Metaverse post
Diffstat (limited to 'src')
-rw-r--r-- | src/blog/on-zucks-metaverse.html | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/blog/on-zucks-metaverse.html b/src/blog/on-zucks-metaverse.html new file mode 100644 index 0000000..57c73c5 --- /dev/null +++ b/src/blog/on-zucks-metaverse.html @@ -0,0 +1,48 @@ +title: On Zuck's Metaverse — Ads Everywhere +date: November 25, 2021 14:06 +--- +<p> +First off, let's just call it VR. "Metaverse" is a brand name invented to +separate current efforts from the previously failed hype around VR. The reasons +VR has failed before are interesting of themselves, but more on that in a future +post. Here I want to talk about Zuck's ideas for social VR and what I think +about the whole concept. +</p> + +<p> +VR as a social and communication medium, which appears to be Zuck's focus, and +is likely to end up being one of the widest VR markets in terms of number of +users and overall man-hour usage time, is not progress in any way. It doesn't +actually introduce any new features that would make life better. It will never +replace real world human connections as Zuck seems to imply it can. At least not +until we reach Matrix-levels of simulation, but that comes with a whole host of +other obvious problems. +</p> + +<p> +Remember — it's not social media, it's marketing media. VR social media is +simply a huge investment of developer time, and a trade off of internet +bandwidth, to squeeze extra attention and shopfront-facing time from users. VR +is fancy, engaging, and can probably be made to be even more addicting than the +current flat phone screens. Just like it's hard to take your eyes off of a +flashing TV screen, even if you're not actively interested in what's currently +on, it will be difficult for the people that plug themselves into VR to take the +headset off. Zuck talked a lot about interoperability of "metaverse" systems: +this is also going to be useful from a profits perspective, by seamlessly +guiding users (<i>useds</i> in Stallmanian terms) from a chat with friends to +purchasing a new product. +</p> + +<p> +Internet ads already replaced magazine, newspaper, radio, and to an extent even +TV ads. By building a simulated world for people to spend time in and move +around, Zuck (and other VR investors) could now also steal market share from +highway billboards, sidewalk posters, and other places we encounter marketing +while moving around the physical world. +</p> + +<p> +That's all there is to it. If you see Zuck investing billions into a new effort, +remember that it's to see a return on investment. And for a marketing product +like Facebook, returns come from sapping human attention. +</p> |