m-chrzan.xyz
aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorMarcin Chrzanowski <m@m-chrzan.xyz>2021-11-25 16:05:59 +0100
committerMarcin Chrzanowski <m@m-chrzan.xyz>2021-11-25 16:05:59 +0100
commit0ac6dc832fde48be8b6739b591a085836e2fcfac (patch)
tree5a1a4cf7a8705a8b8cae47ed0979eba256bb81f8 /src
parent20f74e8cb09740cb760d0f820fa96cd8dc79f32e (diff)
Add link
Diffstat (limited to 'src')
-rw-r--r--src/blog/on-zucks-metaverse.html.erb (renamed from src/blog/on-zucks-metaverse.html)24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/blog/on-zucks-metaverse.html b/src/blog/on-zucks-metaverse.html.erb
index 57c73c5..00e03f4 100644
--- a/src/blog/on-zucks-metaverse.html
+++ b/src/blog/on-zucks-metaverse.html.erb
@@ -20,17 +20,19 @@ other obvious problems.
</p>
<p>
-Remember &mdash; it's not social media, it's marketing media. VR social media is
-simply a huge investment of developer time, and a trade off of internet
-bandwidth, to squeeze extra attention and shopfront-facing time from users. VR
-is fancy, engaging, and can probably be made to be even more addicting than the
-current flat phone screens. Just like it's hard to take your eyes off of a
-flashing TV screen, even if you're not actively interested in what's currently
-on, it will be difficult for the people that plug themselves into VR to take the
-headset off. Zuck talked a lot about interoperability of "metaverse" systems:
-this is also going to be useful from a profits perspective, by seamlessly
-guiding users (<i>useds</i> in Stallmanian terms) from a chat with friends to
-purchasing a new product.
+Remember &mdash;
+<a href='<%= path_to "blog_its-not-social-media-its-marketing-medial" %>'>
+ it's not social media, it's marketing media</a>. VR social media is simply
+a huge investment of developer time, and a trade off of internet bandwidth, to
+squeeze extra attention and shopfront-facing time from users. VR is fancy,
+engaging, and can probably be made to be even more addicting than the current
+flat phone screens. Just like it's hard to take your eyes off of a flashing TV
+screen, even if you're not actively interested in what's currently on, it will
+be difficult for the people that plug themselves into VR to take the headset
+off. Zuck talked a lot about interoperability of "metaverse" systems: this is
+also going to be useful from a profits perspective, by seamlessly guiding users
+(<i>useds</i> in Stallmanian terms) from a chat with friends to purchasing a new
+product.
</p>
<p>